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Carnival of Dreams (Fate)

gru 15
RPG Adventures

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Publisher: MonkeyBlood Design
Carnival of Dreams
Introduction
Welcome to the Carnival of Dreams one off adventure. A quick simple and fun romp. The setting is modern day with tongue in cheek super powers. The adventure has been developed as a sandbox; providing the background, main plot line, and as much information as we could cram in to support the GM. Feel free to use as much, or as little, of the provided information as suits your style of play. The information described in this document should at no point be taken as “law” especially if it would detract from the story you and your group are telling. If something else makes more sense, or would make more fun, then run with it.In the Carnival of Dreams science has progressed to combat most illnesses using gene therapies. A tiny proportion of the population react to the therapies at a cellular level; mutating and developing super powers. The majority of [...]

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Publisher: GRAmel
The Game Master Guide includes:

A detailed history of the Dominions, expanded and focused on the last five years.
A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
Rules and tips to create Character Tales (adventures focused on a single player character).
A fully-fledged character generator.
An expanded Bestiary, including Personalities of the Dominions, the movers and shakers of the setting.
An introductory  One Sheet adventure.

Price: $15.99
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Publisher: GRAmel
Beasts & Barbarians Steel Edition Player Guide includes:

Summarized descriptions of the lands and the history of the Dominions
Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
More than 40 new Hindrances and Edges to create sword and sorcery heroes.
Specific gear (from loincloths to Amazon Hawk Ships)
Three custom-made arcane backgrounds and their specific trappings: sorcery, Lotusmastery and enlightenment.
Setting rules including After the Adventure events, crafting rules, expanded mass battle rules
And much more!

Price: $15.99
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Iconic Legends: Rector Zhaar

gru 15
RPG Adventures

Publisher: Rogue Genius Games
Leader of the Pact
As various alien races gathered the fragments of Xenos, they formed a religious faction dedicated to the rebirth of the living planet. This faction is known as the Pact, which is led by a group of individuals called Rectory. Zhaar is the Rectory’s most prominent member.
Zhaar found fame among his people as an expert pilot. During a test flight using a strange crystal, the craft exploded, and the alien crystal — actually a chunk of Xenos — imbedded itself into Zhaar’s hand. Thanks to the power of Xenos, Zhaar survived the starship’s explosion.
Zhaar has gone to great lengths to manipulate the image of the Pact in the eyes of the galactic community. While many still see the Pact as a dangerous cult, Zhaar attempts to present them as a group devoted to peace and unity; as he thinks all living beings will live in unity by accepting Xenos into their minds… and Xenos’ fragments into their bodies.
Icon [...]

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Super Powered Legends: Dyson

gru 15
RPG Adventures

Publisher: Rogue Genius Games
Protector of Olympus!
Dyson (PL 10) is a Myrmidon assigned as the personal bodyguard to the Princess Jupiter. The two of them ventured across the Olympian realms in search of new and fantastic vistas.
When Hecate banished the gods from Olympus, the Myrmidons were honor-bound to become Hecate’s personal guard. Dyson’s love for his departed Jupiter, however, strengthened him to break her control, allowing him to act as a conduit of information for the resistance within Olympus.
Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before.
Written and illustrated by Jacob Blackmon. Super Powered by M&M.
Price: $1.95
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Everyman Minis: Festive Armory

gru 15
RPG Adventures

Publisher: Rogue Genius Games
By Scott Beeh
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.
This installment of Everyman Minis includes: 1,000 words detailing new wondrous items themed around the holidays, such as the lucky dreidel (spin, spin, spin and hope for good fortune or wealth), the oil lamp of illumination (bring light to dark places with just an ounce of magic oil), the rod of decorative cheer (never worry about decorating for the holidays again), and more!
With Everyman Gaming, innovation is never more than a page away!
Price: $2.95
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Star Log Deluxe: Aging Rules

gru 15
RPG Adventures

Publisher: Rogue Genius Games
By Alexander Augunas
For the Starfinder player who wants more crunch then 1,000 words can deliver, extra-size your Starfinder with Everyman Gaming’s Star Log.Deluxe series! Containing all the high-crunch goodness you’ve come to expect from the Star Log.EM series, Star Log.Deluxe products give you even more cha-china for your credstick by providing an in-depth look at a singe topic, such as fantastic new aliens from recently discovered biomes to exciting new archetypes, feats, and class options based on futuristic ideology and traditional fantasy alike.
This installment of Star Log.EM includes: 8 pages detailing all-new aging and age category rules for the Starfinder Roleplaying Game! Included within are age category, aging, and growth rules for all core, legacy, and starfarer races, as well as two new themes (old-timer and prodigy) and a host of new items and equipment themed around aging. This includes rejuvie pills for temporarily shed [...]

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Everyman Minis: Family Options

gru 15
RPG Adventures

Publisher: Rogue Genius Games
By Matt Morris
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.
This installment of Everyman Minis includes: 1,000 words detailing new options themed around families bound both by blood and water. Included within are new teamwork feats that grant psychic connections to your close friends and family, new traits that allow you to customize your character’s background based on familial eccentrics, and two new wondrous items: the adoption ring, which allows a child to assume the form of their adopted parents, and the clock of whereabouts, whose hands inform where family members are currently dwelling.
With Everyman Gami [...]

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SQ3 – Hatadage Cult

gru 15
RPG Adventures

Publisher: Adventures in Filbar
SQ3 – Hatadage Cult takes a group of initial adventurers on their first challenge. This short adventure allows a group of new or low level PCs hear news of a kidnapping from a nearby thorp. Role playing will be key to learning more about the disappearance before heading into the hills near some old ruins. This is the site of a group of cultists that have kidnapped the young woman and mean to use her in a sacrifice!
Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for special sales notices and other tidbits about our products.
Price: $3.00
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Publisher: Trash Mob Minis
More elementals have been summoned, and they are bigger and badder then ever!
Elemental Enemies: Paper Miniatures conjures the primordial powerhouses to your game table, with armored elementals, elite cultists and powerful cult leaders! It also includes a new creature of each element, for even more variety. The Water Serpent and Air Cult Leader even pop off the table as 2.5D models!
Elemental Enemies: Paper Miniatures contains printable paper miniatures of: Fire, Water, Air and Earth versions of Large Armored Elementals, Elite Cultists, and Cult Leaders. Also included is a Fire Dwarf, Water Serpent, Dust Devil and Gravel-Duhr. 
Trash Mob Minis are printable paper miniatures. They have front and back printing, include bases and instructions. They are intended for tabletop games played at around the 25-30mm scale.
Need even more elementals? Check out the companion pack Ultimate Elementals!

Price: $3.95
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Control Building

gru 13
RPG Adventures

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Publisher: DarekPages
The model are designed for miniatures in scale 28-32mm (after scaling can be used with any other system) can be combined on a table with other terrain cardboard elements sf, modern, ww2. Model can be used for table games battle, rpg. Model can be set on stands, alone or as part of another model. The models are stable, durable enough for even the metal miniatures. Models can be assembled quite quickly even with little practice.

The model is easy to build. It requires a minimum of Letter or A4 paper carton, weight 160… 220g / m2, simple tools: a printer, a knife Model, glue, paper, metal ruler, cutting mat. The file contains a manual execution model.

Set include:

layered PDF file, ready for printing on a home printer
4 parts of the building
more colors, tekstures

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Publisher: Triple Ace Games
WHAT SORT OF RULER WILL YOU BE?
Whether you want to adopt a noble title and run a village, take up the mantle of high priest in a temple, command a loyal mercenary company, or invest your hard-earned savings in running an inn, this book is for you!
This expanded sourcebook for Hellfrost includes:
* Creating a Resource and growing in through business, diplomacy, and warfare through Ruler Actions. 
* Annual Events representing how the wider world impacts on your Resource.
* A streamlined combat system for defending your Resource or taking the fight to your enemies.
* Rules for creating your Resource’s neighbors, be they fair or foul.
* Resource Miracles
* Appendix covering the Land of Fire.
Hellfrost Resouce Management 2nd Edition is a source book bringing together previously published material and new expanded information for the epic Hellfrost setting for the awardwin [...]

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Bring That Beat Back

gru 13
RPG Adventures

Publisher: Density Media
In the twilight of a time
In the darkest hour
Whispers begin to tell of a figure emerging from the darkness
A being without a name, faceless and obscure
Part presence, part idea they say
As if the very force they describe has existed for eons
Dormant sounds awaiting a crowd
Beats of radical acts…
Disobedience, non-compliance spread among the people
At first fearful, then defiant, as the legend grows
Whispers turned to cries and the cries into screams
To empower the music of the people

In this place at about this time
You got two turntables and a microphone
This world needs a brand new freedom
Be the freedom
Be the hope
Even if it makes you blind
Be the light

In a land scarred by divisions, separated by borders, armed with nothing but vinyl, you are a DJ. Music brought us together, only to tear us apart- moving from region to region, you bring the music of the people to the people, sowing seeds of discontent, propagating rebellion, and bringing people t [...]

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GURPS High-Tech: Adventure Guns

gru 13
RPG Adventures

Publisher: Steve Jackson Games
Armed For Adventure
The mid-19th through early 20th centuries were the time of rough-and-tumble Wild West gunslingers and gentlemanly Victorian adventurers alike, an age when death was just a bullet away whether you found yourself in a sooty industrial metropolis or the wilds of the Great White Hunter. With so many people living and dying by the gun, gunsmiths were spurred to revolutionize the art of killing and develop the innovations that made the Great War the bloody spectacle it was. GURPS High-Tech: Adventure Guns brings heroes of this period everything they need to shoot their way out of trouble:

Both iconic and unusual firearms from the mid-1800s through early 1900s — revolvers, semiautomatic pistols, shotguns, rifles, machine guns, and even a few cannon — complete with their accessories and variants.
All the associated gear: ammo, cartridge belts, fast-draw rigs, and hand grenades that don’t rely on a fizzing fuse.
Rules uniq [...]

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Publisher: Steve Jackson Games
William Ewart “Dan” Fairbairn was one of the most influential combat instructors of the first half of the 20th century. In his lifetime, he worked with organizations from the international Shanghai Municipal Police to MI-6 to the OSS. He developed combat instruction techniques, SWAT-type tactics, and even his own unarmed combat style. His teaching methods are still in use among law enforcement groups around the world.
GURPS Martial Arts: Fairbairn Close Combat Systems repeats the details of Fairbairn Close Combat Training (FCCT) from GURPS Martial Arts, but expands the historical information on Fairbairn and his peers, presents Defendu, the original style on which FCCT was based, in full GURPS terms, and introduces a complete style template for Fairbairn-Sykes Handgun Shooting, providing optional rules for using guns in close combat.
No matter if your character is a detective prowling Shanghai’s dangerous docks during the 1920R [...]

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