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Archiwum

Archiwum za Marzec, 2012

Tchnienie Grozy #54: Howard Phillips Lovecraft – Horror w muzeum, część pierwsza [ 39 min; 54 MB ] Przekład – Robert Lipski Muzyka – Błażej Lindner / Jacek Brzezowski Montaż –…

Historie dziwne i niesamowite, w starych xi?gach znalezione.

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“If you have players in your game who seem a little hesitant or unable to think quickly and improvise the story, feed them hooks in the story instead of overtly over the table. Frame a scene for them that pushes hard in a direction they clearly don’t want; this gives them something easy to push against. Play a good villain for the characters to rally against. As facilitator, you may end up in the role of antagonist, and that’s more than fine.” – The Fiasco Companion

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Od pewnego czasu gramy już w Wyraj.Za mechanikę posłużyła nam mechanika FATE (o której więcej można się dowiedziećtu http://faterpg.net/i tu http://faterpg.net/forum/index.php

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Now that’s a great idea for halfings!

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Tchnienie Grozy #53: Ernst Theodor Amadeus Hoffman – Piaskun, część druga [ 59 min; 82 MB ] Muzyka – Błażej Lindner / Jacek Brzezowski Montaż – Michał „kaczan” Kaczmarek…

Historie dziwne i niesamowite, w starych xi?gach znalezione.

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“When I work on a game system I need to think of how the design speaks to the people at the table. I follow Vincent Baker’s and Ben Lehman’s premises that RPGs are a conversation. The rules explain how each role engages in that conversation. The purpose of game mechanics is to change our habits of communication.” – Lenny Balsera

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